3D Astronomy with JAVA, An Introduction to Computer Graphics
This book and the accompanying JAVA software code (on CDROM) is an introduction to Astronomy and graphics programming. Astronomy and computer graphics are naturally complementary. Graphics programming is an excellent way to get a feel for "what's happening" in the sky. It's difficult to gain an intuitive feel for complex phenomena, like precession, without seeing some examples. A graphics program literately shows you what's happening. Moreover, computer graphics and positional astronomy are both based on applied geometry. There's a lot of overlap in the mathematics used in the two subjects.
The graphics techniques presented are the foundation on which many popular three-dimensional games and computer-generated animations are based. The extensive bibliography provides a selection of books on computer graphics for those wishing to delve deeper into this subject.
Roughly half of the book consists of an introduction to Java, the rudiments of graphics programming, and the most fundamental ideas of astronomy. More than a dozen small programs are developed along the way that illustrates these ideas.
The second half of the book continues by applying the code developed earlier to larger-scale projects. Most of the programs in the latter half of the book are based on data from the Jet Propulsion Laboratory (JPL). The JPL provides files giving very precise position data for the planets over a period of roughly 6,000 years.
The book goes on to explain the ideas on which commercial planetarium programs are based by developing a program with similar basic features. This final project displays an animation showing what an observer on the surface of the earth would see in the sky from a given time and place.
Price: $ 24.95
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